Sony Ericsson W200 Real time 3D graphics using M3G
Render 1: Low level, one spotlight.
34 fps
Render 2: Low level, two spotlight, textured.
33 fps
Render 3: Simple mesh, directional light.
9 fps
Render 4: Simple mesh, UV-Mapping, Catmul-Clark.
9 fps
Render 5: Perspective correction, ambient light.
4 fps
Render 6: Complex mesh, dynamic lighting.
2 fps
Render 7: Complex mesh, multi texturing.
7 fps
Render 8: Particles simulation, dynamic lighting.
8 fps
TOTAL SCORE:
318
Canvas info
128x160 at 65536 colors available to KVM
Max lights:
not tested
Max sprite crop dimension:
not tested
Max texture dimension:
not tested
Max transforms per vertex:
not tested
Max viewport dimension:
not tested
Num texture units:
not tested
Antialiasing:

Not tested
Dithering:

Not tested
Local camera lighting:

Not tested
Mipmapping:

Not tested
Perspective correction:

Not tested
True color:

Not tested
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